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Submission to The Very Serious Juniper Dev Game Jam
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Pizza in Peril
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Devlog
Post-jam update 0.17
July 19, 2026
by
Depthid
A New Challenge and a Fresh Main Menu Today I gave the main menu a fairly big makeover. It is now cleaner, easier to navigate, and gives Play the attention it deserves. I also added a leaderboard brow...
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Post-jam update 0.16
July 19, 2026
by
Depthid
100 Players - Thank You! 🍕 Pizza in Peril has officially reached 100 players! That might be a small number compared to bigger games, but seeing 100 real people play something I made genuinely means...
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Post-jam update 0.15
July 19, 2026
by
Depthid
Two New Challenges and Fairer Leaderboards This update started with a simple goal: make interesting challenge runs, make them easier to understand, and less punishing on the leaderboards when a run en...
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Post-jam update 0.14
July 17, 2026
by
Depthid
Performance, leaderboards, and important fixes The biggest task was performance. Large enemy waves and a few wide-area abilities, especially the Sticky Air, Spring, and Homing branches could cause sig...
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Post-jam update 0.13
July 16, 2026
by
Depthid
Online leaderboards are here! I finally added online leaderboards to Pizza in Peril. It took a little more setup and troubleshooting than expected, but seeing my name appear on the board made it worth...
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Post-jam update 0.12
July 16, 2026
by
Depthid
A New Main Menu, My First Challenge, and a Money Pole Rework Today’s update ended up being a pretty big one. I finally gave the game a proper main menu, added the first playable Challenge, and rewor...
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Post-jam update 0.11
July 15, 2026
by
Depthid
Today’s update brings a few quality-of-life improvements! The victory screen now properly celebrates the difficulty you conquered After winning, you can Stay for Endless Mode or Exit in glory Exitin...
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Post-jam update 0.10
July 14, 2026
by
Depthid
My goal of releasing the game is approaching, but the hardest (at least for me) step is still awaiting, which is the art and music. Also onboarding (i'm not great at marketing either lol). Don't know...
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Post-jam fix 0.9.2
July 13, 2026
by
Depthid
This update focuses on performance during enemy-heavy waves. Improved performance when many enemies and effects are active at the same time. Optimized enemy detection for glue, acid, fire trails, zap...
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Post-jam fix 0.9.1
July 13, 2026
by
Depthid
Changes: Fixed completion checkmarks displaying incorrectly in the web build...
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Post-jam update 0.9
July 13, 2026
by
Depthid
Changes: Added mobile browser support for the itch.io web build. Added touch-and-hold controls for connecting to poles and controlling the character. Added touch-friendly pole movement with a draggabl...
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Post-jam fix 0.8.1
July 12, 2026
by
Depthid
Changes: Power-up buttons now behave consistently with other shop buttons, including hover, pressed, disabled, and mouse interaction states. Added separate Restart and Exit buttons to the Game Over sc...
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Post-jam update 0.8
July 12, 2026
by
Depthid
Changes: - The game is now called Pizza in Peril. - Added Medium and Hard difficulty modes to every arena. - Medium and Hard runs now contain 15 waves, with endless mode starting at Wave 16. - Medium...
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Post-jam update 0.7
July 11, 2026
by
Depthid
Changes: Renamed the Serpentine map to Waterslide. Added a grey diamond-tile aquapark floor. Added one large pool with a thin tiled border. Poles cannot be placed or moved into the pool. Changed the f...
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Post-jam fix 0.6
July 10, 2026
by
Depthid
Changes: - Added two new arenas: Roundabout and Serpentine. - Arena Select now remembers the last arena and difficulty you played, selecting it automatically. - Improved arena previews: textured paths...
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Post-jam fix 0.5
July 09, 2026
by
Depthid
Changes: - Added the new Arena Select screen after the tutorial. - Meadow is the name of the first arena - Added placeholder arenas and difficulties for future content. - Added difficulty details, com...
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Post-jam fix 0.4
July 08, 2026
by
Depthid
Changes: Runs now save after each completed wave Added Restart Run in settings...
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Post-jam fix 0.3
July 08, 2026
by
Depthid
Changes: Improved tutorial Cleaned up the bottom right prompt UI Next Wave now shows progress...
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Post-jam fix 0.2
July 07, 2026
by
Depthid
- Fixed audio buses, and other audio related issues - Added Display Menu to the settings for better fullscreen experience - Fixed the Monkey sprite - Added mouse button support to control bindings...
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Post-jam fix 0.1
July 06, 2026
by
Depthid
#post-jam, #update, #bugfix, #windows, #html5
Changes: - Fixed the mute option not working in the web build. - Added a downloadable Windows version. - Updated the itch.io page...
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